ZTolerance

skyblock Relooking at token perks [SkyBlock]

Hey guys,

I know the conversation of new perks in the tokens /shop has come up quite a bit over recent months and we have been listening! Now is your chance to suggest new token perks, we might not take on all of them but they will be considered!

 

Currently we have the following perks:

  • Virtual Workbench - use /wb to open up an invisible workbench wherever you are
  • Teleport Here Request - Allows you to use /tpahere
  • Stack - Stacks your items past they defaults
  • Virtual Ender Chest - Same as workbench but storage!
  • Fly - 45 minutes (or currently until you log off) with /fly
  • /me - Allows you to use the /me command
  • Back - Allows you to use the /back command
  • Island Warp - Allows other players to warp to your island
  • Slow Hunger - Reduces hunger loss when on your own island
  • Instant Teleportation - no wait for /spawn or /is h
  • Free Nether
  • Free End
  • 2 Dirt 
  • Grass
  • Mycelium
  • Diamond
  • 5 Iron Ingots
  • Create Shops
  • 1.8 Ground Pack
  • 1.8 Sea Pack

 

Put your suggestions below! If you want to also add what amount of tokens you think it is worth

 
  • Suggested perks:
    • /is biome - 200 per biome
    • /top
    • Compass Tool
  •  

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i would like to see the /is biome set as a perk but sell each one individually 200 token per biome

_SammyBaer likes this

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i would like the compass tool as a token perk!!!!!!

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I have an idea!

1.9 gave us the mending enchantment, which repairs tools and armor via XP orbs.  Completing challenges gives up XP points, but does not apply to tools or armor with mending.  

I know it would take a bunch of coding, but to make a token perk to make challenges XP points turn into orbs, that will go into the mending of tools or armor? 

I think having that full time would be OP, so make it last for an hour, or so, each purchase.

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7 minutes ago, Seansbar said:

I have an idea!

1.9 gave us the mending enchantment, which repairs tools and armor via XP orbs.  Completing challenges gives up XP points, but does not apply to tools or armor with mending.  

I know it would take a bunch of coding, but to make a token perk to make challenges XP points turn into orbs, that will go into the mending of tools or armor? 

I think having that full time would be OP, so make it last for an hour, or so, each purchase.

interesting, wonder if bottles of enchanting work?

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10 hours ago, ZTolerance said:

interesting, wonder if bottles of enchanting work?

In theory, it should.  I don't think I have any bottles to test with.

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@ZTolerance i would replace the 1.8 packs with a 1.9 and 1.10 pack i guess. (Although idk if there is an ETA on 1.10 cuz mojang released it within like 5 snapshots)

 

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4 hours ago, vertigolf said:

@ZTolerance i would replace the 1.8 packs with a 1.9 and 1.10 pack i guess. (Although idk if there is an ETA on 1.10 cuz mojang released it within like 5 snapshots)

 

Maybe add a 1.9 pack and not remove the 1.8?

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On June 19, 2016 at 7:47 PM, Seansbar said:

Sorry, don't like to double post, but got another perk idea!

 

A virtual furnace.  Access it with a command and then you can smelt items constantly, anywhere you may be.  

 

It seems like there is a mod already to do this, so no coding!

http://dev.bukkit.org/bukkit-plugins/virtualpack/

I have often thought of this :D I think it would be awesome

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