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Showing content with the highest reputation on 01/08/15 in all areas

  1. 2 points
    There are parts that I like and dislike about ideas of both pokeball and nickG lets start with the pokeball suggestions 1. I don't like the quiz, although it's probably one of the less important things about your post if people mean harm they can't do much anyways because of plots. Why delay the fun? I would rather have an Accept terms command or force people to have a pickaxis.com account if you insist on anything close. 2. Really small remark: The current rank "Builder" is used to see who's actually making maps for the people on the server to use. This is of course not that much of a problem but that does mean that does mean that one of the names would have to change (to something like "starter" for the creative server or "map maker" for the current builders) 3. As a fanatic builder myself I would rather not see people without any World edit permissions even in judging phase since it can really improve builds a lot and make people not get bored simply because it's taking too long. 4. I actually do really like the idea of a trial world and if anything like that happens I would love to judge. 5. Just repeating that world edit is not only needed at the highest rank, I wouldn't even participate in a build contest without it. 6. I don't think a prestige world is needed. I would rather have judges pick builds to put in a separate world since than it's always a fun challenge to try to get a build in the gallery world since no one will have guarantee. I would also put the winners from build contests in this "gallery" world. An now for NickG 1. I like the idea of having multiple worlds with multiple styles. I don't see why the flat world would be needed though since the plot world is actually a nicer version of it. I would rather have people spending tokens on new plots. 2. I didn't see the words World Edit in your post and well... You probably know by now how I think about it 3. There will always be grievers and rollbacks are not perfect. Back when paradise existed we always had trouble with rollbacks since there are ways to dodge the possibility to do them or even ways to grief without getting caught with them. Also people tend to ruin stuff by accident here an example: When still on paradise I made a huge temple with one water source spreading across the whole thing. If anyone would update it by accident it would have cost me hours. But that's just one of many things. People are a lot of times building with a plan and need a certain area for it. If there would be no way of claiming someone else could start a build too close or use the area, since they don't know what someone is building. Protections would also not stop collabs since people could add others to their stuff. without protections people could also "help" on builds while the owner wouldn't want help at that moment. This actually causes unintentional grief. 4. The thing I really liked about pokeballs idea is that it rewards players for amazing builds. I would have way more fun building in a world where I could get my build showcased or anything like that. And now for something completely different! Well actually not really... these are my ideas: I would love 3 worlds: 1. Trial/spawn 2. The main build world 3. The trophy world They are pretty self explanatory but I will go in further detail anyway, 1. A world where you join the first time explaining the system and how you can get perms for the other world. Besides that you get 1 plot in this world when done with this plot you get it judged with 2 possible outcomes: a. You get perms for the main build world. This would also mean that your plot that got you there would be featured in a special part of the trophy world called "promotion builds" or something like that. Quite a high level of building is expected for this. b. Your plot isn't good enough and you wont be allowed in to the main world... But no worries! you can use tokens to get new plots for extra attempts. 2. A world where everyone accepted can get 3 plots and one more for every plot finished. People can clear their plots though so no need to finish fails. If a plot is amazing it gets put in the Trophy world in a special part called "Creative miracles" or something like that 3. A world where previous worlds are showcased. In this world there is also a place to look at the build contest winners further things that need to be there: 1. World edit in both building world with carefully selected perms 2. UNEVEN PLOTS yes, this is actually really important even plots are the devil. It makes world editing more difficult and various symmetrical builds impossible. Uneven things also just look nicer in minecraft. 3. different plot sizes would be cool for the main building world (being able to chose between 99x99, 199,199 or 399,399(smallest costing one of your plots middle size 2 biggest 3) I might throw some more thoughts here but this is it for now
  2. 1 point
    Now before we start, I'm not going to be dropping hate on the old creative server, just my own personal criticism on it's repetition. OK, let's begin. I have an idea for the creative server to not only make it more fun and enjoyable, but to create a cooler experience for the creative builders of PickAxis. The creative server, as is, is a basic, grid, plotme world, that can be seen in many Networks today. My idea is to not change this, but add onto it. Now sit back and prepare for a long read. Personally, PickAxis is one of my favorite servers, but the creative server is personally a server I don't pay much attention to; simply, the same kind of plot-experience is seen anywhere around the Minecraft community. My idea to further advance the creative server is give it a WoK-like-twist- as in create a world that is apply to build only- but keep the plots in a seperate world where new builders can show off their skills to staff rather than going online to submit pictures of what they've built. Create a new system of ranks seperating prestigious builders from simple, new builders to ones who've been accepted to build in the application-exclusive world. With this system, it not only allows people to easily collaborate to create amazing massive structures, but it gives great builders the freedoms of space, simplicity, and spam. By implementing a new server for approved builders, you are essentially giving the people who've proved themselves a greater reward by allowing them to work together to make a map beautiful. Even better, builders can come together to make fabulous structure that you can show off to attract newer, better builders! Now, if given the green-light (which I doubt) the task of setting up the plugins and creating a new, fool-proof system will definitely take much time. So, I've laid out some guidelines/suggestions in which you could go by if you so happen to approve of this idea- New players to the creative server are sent to the spawn, showing off the server's best builds and laying out the rules to the players. Upon going through spawn, you are taken to a rules-quiz room in which you must answer questions pertaining to the rules in order to actually get the ability to apply for building on the main world. If one passes this stage, they become a new builder, made distinct by a rank simply named [builder] and limited access to parts of the server. [builder]'s after this are given basic permissions, like the ability to chat and creative mode, etc. The new builders are then sent into a portal room bearing two portals- one to the main world, and one to the trial world. The trial world is the world in which builders claim a new plot to apply and be able to build in the main world, a place where approved builders can go together and create great structures. All builds built in the trial world should be built on plots to give the impression of building with detail, and not neccessarily in size or quantity. This allows the people who judge these builds (most likely builders or staff) to actually see the detail that the new [builder]'s are capable of. If a judge finds a builder's build to be worthy of the server, the [builder] is given new sets of permissions and a new rank, beaing the calling card of being approved to build in the main world. By now, this builder should be known in the creative community by other main world builders, so that the new and the old can get along well. ----------------- Everything past this mark is simply beyond the previous statements. ---------------------------- If a main world builder is proven to be well known amongst the community (and the staff), all the while possessing great building skill, that person should be promoted further. At this controversial rank, this person shall gain a new rank perfix, along with new permissions, like the ability to setwarps or even WorldEdit to further deepen their impact on the server as a whole. These people should also be given the ability to build in a world exclusive to that rank. All builds in this world should be expected to look amazing, as it should be pretty difficult to gain this position of prestige and respect in the commmunity. That's really as far as I have gotten on this new idea. Drop a like if you support this, and add on by commenting below. I hope this is green-lit, but I understand how hard this would be for a server developer, me myself setting up and writing plugins before (which I simply do not have the time for anymore). I feel this idea has serious potential if taken seriously. It's up to you guys to really expose and exploit the potential that I speak of. That's all for now. CYA- pokeball92870 EDIT 1: Spelling FIXES
  3. 1 point
    We really like the idea of having an open world on Creative, while still having restrictions on who can access it. We discussed this a bit today, and want to get some feedback on our idea of how to implement this. (Keep in mind that this is still an idea, and subject to change, delays, or complete and utter annihilation.) What about having three worlds -- one being the plot world we have now, another being a flat land world that anyone can get build access to for a certain amount of tokens, and the last being a natural terrain world that would require some sort of application to be able to build in. We'd want to encourage collaboration in the open worlds, so we probably wouldn't offer region protection. However, we would track changes with a logging plugin to rollback any griefing that may occur. We'd enforce a zero-tolerance policy for griefing in the open worlds, where any player who is griefing will have their access from both open worlds permanently revoked. So, what are your thoughts on this? Have anything to add? Let us know!
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