Jump to content

Vovik

Iron
  • Content Count

    24
  • Joined

  • Last visited

Posts posted by Vovik


  1. 1 hour ago, ZTolerance said:

    I like the token for cash idea but im not too sure on the quantity side.... $1 for 1 token seems high considering you could get $50 a day (not much I know but still enough to effect the economy) 4 tokens for $1 could be good or something inbetween, what do you guys think?

    Considering that you can get $50 from winning a monster hunt which is really easy with the lack of people who compete for monster hunts through out the day. 1 to 1 ratio is more then fair to compensate the players who benefit the server by voting.


  2. 6 hours ago, TheLavaMobGuy said:

    Mabey we could have somthing like "10 tokens = 20 dollars and 50 tokens =100 tokens and so on.

    uhh.. 50 tokens = 100 tokens.. sounds like dupes to me lol 

     

    Also to make it so that it's more of a challenge for the tokens. We can set up the same system as is with coins where you can't get the next token perk until you unlocked the one before that.


  3. I just wanted to start a new thread so that anyone who wants can suggest their way of how PvP should be implemented into the survival server.

     

    Minecraft goes thru a moon phase every night you can read more about the different moon phases here: http://minecraft.gamepedia.com/Moon

    Moon_Phases.gif?version=376c278c23e28425

     

    PvP should be enabled only during a new moon that is when the night is at it;s darkest and the most dangerous time adventure. This will give the moon a purpose in the game and this will allow PvP to only be on for a short period of time so it is not too disruptive for those that do not wish to pvp.

     

    On top of that towns that go to war can PvP only outside of their town plots which would be the only exclusion to the new moon rule. Each time a player is killed by another town's member that person obtains their xp personally as well as for the town tally. At the end of the war period which ever town accumulated the most xp wins the war and get's a reward (extra plots possibly).  On the other hand if some towns wish to stay neutral and avoid the wars they can do so and not be bothered.

     

    Ultimately this will bring a whole new exciting aspect to the server and as you said you Nick you don't want this to be a regular survival server. Let's at least try it out. This will keep the peace for those players that wish to remain peaceful except on the one day when there is a new moon comes and the darkness befalls all of minecraft. And for those that want to pvp can have have fun with town wars and enjoy this new war aspect of the game.

     

    Let me know in the comments below what you guys think of this idea or if you have any other cool ways to introduce PvP.


  4. 4 hours ago, SheTolerance said:

    My concern is what if players don't want to pvp? Does that mean during certain times or certain days they are not able to leave their towns? Can't go mining? Cant compete in the monster hunt? If you don't want PvP to collect the player's items why not just arrange to play go to the the PvP arena, then you get to fight with players that also want to PvP. 

     

    You can go outside there's just a risk factor to it now during the night or whenever. Which is what night time in minecraft is all about.


  5. 58 minutes ago, r4ans0m said:

    I would, personally, like the idea of having certain "Teams". Once you join a team, members of your "Team" can't hurt you, and yet you can grief the other team and such. you could build towns and even cities that are secured. Now I could get into that :D

    If you are in a /party you cant hurt them its part of mcmmo i believe. But i think you have a great idea. Maybe people from the same town cant hurt each other, but once towns/nations declare war then you could attack other players from different towns/nations.


  6. 5 hours ago, benpenguin2 said:

    If a member of a town is offline for 60 days they will automatically be removed from the town. If all members of the town are removed then all placed blocks in the claimed town area will actually delete themselves (including chests): this stops the possibility for there to be an old town that was abandoned two years ago.

    yeah or maybe enable pvp at nighttime. 


  7. On 5/2/2016 at 6:42 AM, SheTolerance said:

    I can't see survival changing. In all the time I have played survival nobody else has raised these concerns. I assume as they have stuck around on the server, as they enjoy the way it works.

    Well if you compare the amount of players that stay vs the amount that leave it would make sense why those who stuck around "enjoy the way it is" because those who don't enjoy the server leave and most don't post on the forums why.

     

    On 5/2/2016 at 6:42 AM, SheTolerance said:

    The problem I see is if a player is working really hard to make a town, but before they can their items and buildings get stolen and damaged. This would probably lose heart in it and quit.

    I'm not saying everything should be raid-able and that chests should be unlocked. 

    Chests are fine the way they are now (protected), but there is no reason for a chest to stay protected months after in an abondend town in the middle of nowhere. No one else can now use that land or build onto that town that was abandoned because those chest and doors can't be destroyed.

    On 5/2/2016 at 9:35 PM, benpenguin2 said:

    it will enable many people to come on and just kill others trying to build peacefully

    Make it so players don't drop items and besides you are protected inside a town. Disable loot drop when killed by players and the worst thing that could happen is that you'll have to run back. And besides there will always be rules against constantly killing the same person just to prevent them from building there as that's just unfair.

     

    All i'm saying is stop protecting players stuff when they haven't been on in months unless they store it in an ender chest or hide it...

    and let people PvP outside of towns but without dropping loot.


  8. So the whole point of a survival server online is so that you have to survive and not just from the mobs this time since this is online it is a survival against mobs and players. The lack of pvp in this survival is insane. There is literally no pvp.. no griefing.. no way of even thinking about harming players or you'll get banned.

     

    I'm not saying let everyone go on a massive kill spree, but at this point in time the towny system holds little to no use.

    What's the point of having a town when you're safe outside the towns from players?

    And guess what it gets even better you don't even have to get a town or be part of one because anywhere you decide you want to place your blocks at, is your claimed property and if anyone ever touches it just whisper an admin and they'll ban the other player for griefing and restore your items.

    Mobs from mob spawners don't even attack you, you can farm blaze rods for days.

     

    All the excitement, the fear, and the adrenaline from building in a survival multiplayer is gone and that makes it really boring.

     

    Let me know if you guys feel the same way about this in the comments below.

About PickAxis

PickAxis strives to provide an enjoyable, unique, and high-quality experience across the various servers in our network. Join us today; your adventure awaits!

Legal

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.